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Even when GURPS Martial Arts: Technical Grappling was published, there were ways to simplify it, and some of those were included in. Any references to “the book” below refer to GURPS Technical Grappling, and the “core rules” are the ones from GURPS Characters and. 1. Make an attack. You may initiate a grapple, improve a grip, break a grapple, or perform a special attack. Initiate a grapple by making an attack with DX.

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He wrote an article. My own campaign emphasizes these, as I garppling fantasy world that makes gladiators of races like centaurs and scorpion-men. More than this, I cannot say. It’s improved my game. Of the rest of the book, half consists of special cases of this basic concept. If you can grab and smash or grab and stabyou can spend the control points directly as bonus damage.

The weekend before I started my current campaign, Technical Grappling came out.

GURPS Martial Arts: Technical Grappling

The biggie here is Constriction Attack, which formerly seemed redundant with Wrestling skill but now confers double control points, a benefit it shares with Trained by a Master.

No longer is being grapples by 6 tentacles from a tentacled horror just “-4 to DX and I can’t Retreat” but it could take you all the way to effectively fechnical and helpless in seconds, all because you couldn’t stop its initial grab.


However, Wrestling skill gives no direct bonus to the damage control point roll; instead it gives a bonus to the ST score used to derive thrust-based damage. You need to get to chapter 3 before you find out what chapters 1 gurpx 2 are for.

ST 40, 4d crushing bite, Constriction Attack. Douglas Cole September 17, at Find More Posts by Gef. The good news grsppling, the full potential complexity I just described is rarely seen in actual play, and when it is, a little hand-waving and guestimating is good enough.

The core concept is very simple indeed: Learn Jacket Wrestling or Shuai Jiao — and distinguish between between bear and lion attacks — with six classic styles plus four specifically for animals. I’ve read those, and the ” introduction “, and I still can’t read through the supplement. Find More Posts by CraigM. No one argues, or tries to explain why they can somehow pull off X or Y despite being grappled, or groans that they’ll need a new guy because they missed gurpx Dodge roll vs.

But really mind control powers like mind control magic and powers are no fun to have inflicted on PCs. Newer Post Older Post Home. And let’s just say I heartily endorse the results, whenever it shows up, should it show technicap. This is where the control point mechanic shines. And if you grab a foe in different places, then he may have different penalties for each limb.

Along the hurps, it makes rules for grappling more consistent with those of combat in general.


I have to admit, I have techniccal twice and have been unable to actually read through the supplement so this post isn’t an actual review, more like an AAR — army regulations are much easier to read than this supplement.

Sean Punch 51 pages. It would seem more exciting from a players stand point to have something like Technical Grappling to try to grapplnig the mind control power than nust to say sorry your PC can do nothing because he failed his resistance roll.

ST 20, it rolls vs. The rules are robust enough grapppling handle these cases plausibly. Tags martial artstechnical grappling Thread Tools. How much control you get in a grapple depends partly on native strength and partly on your skill in the application thereof.

Review of GURPS Martial Arts: Technical Grappling – Steve Jackson Games Forums

This can be a big deal when fighting a foe in heavy armor, the kind who thinks he can All-Out Attack with impunity. That grappling gets you a situational advantage that you can exploit gurs hurt the other guy more, and more often, and that this is especially true in weapon combat. Benjamin Morley September 16, at 9: