Please note that north is indicated on the maps (two maps, because of their size and aspect, have been rotated to better fit the constraints of this book). However. This is the third expansion to the Castle of the Mad Archmage megadungeon adventure. In this adventure, the characters are catapulted to a. Castle of the Mad Archmage is a lot of fun, let’s get that out in the open first. It’s a big layer cake maze of monsters and treasures and tricks and.
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The Castle of the Mad Archmage
We can’t look sadly at each other and say, “We should have been more careful” because careful doesn’t seem to help any. Jan 1, – Jan 29, 28 days. Aside from sending in sacrificial prisoners and waiting to see what happens, it feels like we’re just betting our characters that we’ve randomly selected a room that isn’t a deathtrap or trick to try and open.
Wish they had an RSS feed.
IotU feels too disconnected to me. Joe Bloch 51 1 1.
But while you can write you own dungeons sparsely and then expand on the mental picture you had when you jotted down the notes, it’s hard to do that when it’s not your own creation. My track record argues against any issues with completion and delivery.
I don’t mind some level of silliness or unexplained things on dungeons, xrchmage not if that is all that there is Unfortunately, it rolled extremely badly and was slain by the party without inflicting any damage. Tenkar showed us a room description the other night, and it wasn’t any clearer to us what the heck was the point of the room than it was to him.
When your GM has a more-than-full-time-job, it’s a big request to ask him to explain stuff that just happens to be stuffed into the dungeon.
Castle of the Mad Archmage Poster Maps
In addition, you’ll get the pdf version as well. It’s dangerous, for sure. The next expansion for the hit Castle of the Mad Archmage megadungeon setting. I truly enjoyed this post. Dell’Orto September 9, at We could eventually conquer it with enough rolls on 1d6 we have three regulars with STR 17, by coincidence but to what end? I just didn’t see the Dude’s rug, and was thinking it must just be me.
The first encounter the group had today was one of those: Although I misread the entry and described him, initially, as appearing more like an Efreeti; I just had his form change as the discussion went on to emphasise his otherworldly nature.
How long does a ghoul paralyse its victims? This is a truly unique opportunity to get a bit of OSR gaming history. I heard a little about Isle of the Unknown. Big rooms full of beetles?
Maybe this is cheating, but it sure did get the players into CotMA right archmaage The Grey Ooze entry references the Black Pudding for how it corrodes armour, but leaves out the weapon corrosion rules, except for a note that says it does it.
Dungeon Fantastic: Castle of the Mad Archmage actual play reflections
Shipping outside of the US will be billed separately. One of our fans has suggested that we set a archmags goal to come out with a print edition of one of our earlier adventures, Bitterbark’s Circus.
The key was to make the encounter fun. But it feels so oddball and funhouse it’s hard to really feel lf it’s anything but an excuse to drink beer and roll dice with friends and hope the room you enter isn’t a teleporter, chute to level 10, no-save-death-by-pink room, etc.
If there is a reward, why? I suppose the dungeon is leaving a lot of this up to the GM. September 8, at 9: It was the way Greyhawk worked originally and how countless video games play out.
Some of the rooms feel like playing death dice – 1d6, on a 1 you die, on a 6 you get treasure.